Assignment: Graph In The First Quadrant Using Real-World Problems And Number Patterns 5.8C Assignment

Created by Jeanette C on

21 activities: 21 games

342 min

Activity 1: Question Game. Estimated duration: 20 min

Galaxy Escape

10 Bright Monsters have been captured in space and they need your help to cross the galaxy jumping between platforms, finding them, and releasing them by correctly answering each question. Each monster that you release and unlock will be available to play with in the next level, in the search for the next monster. In your journey, you’ll be able to find power-ups, like ‘Double points’ and ‘Slow down’, which can be activated by finding gems, and their duration can be extended by correctly answering a question. Unlock and release the 10 different monsters and a spaceship along 10 different levels, while you make the most possible points.

Ratings

Teacher Ratings (535) 4.4 stars.

Student Ratings (283820) 3.9 stars.

Activity 2: Instructional Game. Estimated duration: 10 min

Escape from Quadrant 1

Guide your spaceship using coordinates to explore space and find your way home!

Ratings

Teacher Ratings (34) 3.4 stars.

Student Ratings (1349) 2.9 stars.

Activity 3: Instructional Game. Estimated duration: 19 min

Fix It Franky

Learn about numerical patterns and coordinate planes in this engaging 3D platformer!

Ratings

Teacher Ratings (26) 2.7 stars.

Student Ratings (2115) 3.7 stars.

Activity 4: Instructional Game. Estimated duration: 15 min

Robo-Factory

Build Robots using Patterns, Rules and Graphs

Ratings

Teacher Ratings (4) 3.8 stars.

Student Ratings (751) 3.3 stars.

Activity 5: Instructional Game. Estimated duration: 19 min

Air Traffic Control

Help Eric determine paths for directing flights, but be careful, you will need to understand how to generate two patterns and graph corresponding terms!

Ratings

Teacher Ratings (33) 3.8 stars.

Student Ratings (3156) 3.0 stars.

Activity 6: Instructional Game. Estimated duration: 15 min

Pirate Rescue

The main objective of the game is to take the pirate ship to the treasure islands that will be at intersection points in the XY grids. Therefore the Captain will be able to rescue the crew and the treasure. On Level 01 the student will have experienced: -the concept of X and Y coordinates, understanding the continuous nature of two-dimensional space of lines and planes; -interpreting the components of a rectangular grid structure as line segments when trying to find the island location; -the accuracy of locating a point using the intersection of these lines and line segments; the concept of origin point or starting point, when -the ship departs from the point where the x-axis and y-axis meet (0,0); On Level 02 the student will put the concepts learned into practice by: -solving problems by drawing a route of the ship; -dealing with limitations of maneuvers or steps in each phase; -avoiding the encounter with natural dangers (whales, octopuses, sharks, whirlpools).

Ratings

Teacher Ratings (5) 4.6 stars.

Student Ratings (1106) 3.7 stars.

Activity 7: Instructional Game. Estimated duration: 10 min

Escape from Quadrant 1

Guide your spaceship using coordinates to explore space and find your way home!

Ratings

Teacher Ratings (34) 3.4 stars.

Student Ratings (1349) 2.9 stars.

Activity 8: Instructional Game. Estimated duration: 19 min

Fix It Franky

Learn about numerical patterns and coordinate planes in this engaging 3D platformer!

Ratings

Teacher Ratings (26) 2.7 stars.

Student Ratings (2115) 3.7 stars.

Activity 9: Instructional Game. Estimated duration: 15 min

Robo-Factory

Build Robots using Patterns, Rules and Graphs

Ratings

Teacher Ratings (4) 3.8 stars.

Student Ratings (751) 3.3 stars.

Activity 10: Instructional Game. Estimated duration: 19 min

Air Traffic Control

Help Eric determine paths for directing flights, but be careful, you will need to understand how to generate two patterns and graph corresponding terms!

Ratings

Teacher Ratings (33) 3.8 stars.

Student Ratings (3156) 3.0 stars.

Activity 11: Instructional Game. Estimated duration: 15 min

Pirate Rescue

The main objective of the game is to take the pirate ship to the treasure islands that will be at intersection points in the XY grids. Therefore the Captain will be able to rescue the crew and the treasure. On Level 01 the student will have experienced: -the concept of X and Y coordinates, understanding the continuous nature of two-dimensional space of lines and planes; -interpreting the components of a rectangular grid structure as line segments when trying to find the island location; -the accuracy of locating a point using the intersection of these lines and line segments; the concept of origin point or starting point, when -the ship departs from the point where the x-axis and y-axis meet (0,0); On Level 02 the student will put the concepts learned into practice by: -solving problems by drawing a route of the ship; -dealing with limitations of maneuvers or steps in each phase; -avoiding the encounter with natural dangers (whales, octopuses, sharks, whirlpools).

Ratings

Teacher Ratings (5) 4.6 stars.

Student Ratings (1106) 3.7 stars.

Activity 12: Instructional Game. Estimated duration: 19 min

Fix It Franky

Learn about numerical patterns and coordinate planes in this engaging 3D platformer!

Ratings

Teacher Ratings (26) 2.7 stars.

Student Ratings (2115) 3.7 stars.

Activity 13: Instructional Game. Estimated duration: 15 min

Robo-Factory

Build Robots using Patterns, Rules and Graphs

Ratings

Teacher Ratings (4) 3.8 stars.

Student Ratings (751) 3.3 stars.

Activity 14: Instructional Game. Estimated duration: 19 min

Air Traffic Control

Help Eric determine paths for directing flights, but be careful, you will need to understand how to generate two patterns and graph corresponding terms!

Ratings

Teacher Ratings (33) 3.8 stars.

Student Ratings (3156) 3.0 stars.

Activity 15: Instructional Game. Estimated duration: 15 min

Pirate Rescue

The main objective of the game is to take the pirate ship to the treasure islands that will be at intersection points in the XY grids. Therefore the Captain will be able to rescue the crew and the treasure. On Level 01 the student will have experienced: -the concept of X and Y coordinates, understanding the continuous nature of two-dimensional space of lines and planes; -interpreting the components of a rectangular grid structure as line segments when trying to find the island location; -the accuracy of locating a point using the intersection of these lines and line segments; the concept of origin point or starting point, when -the ship departs from the point where the x-axis and y-axis meet (0,0); On Level 02 the student will put the concepts learned into practice by: -solving problems by drawing a route of the ship; -dealing with limitations of maneuvers or steps in each phase; -avoiding the encounter with natural dangers (whales, octopuses, sharks, whirlpools).

Ratings

Teacher Ratings (5) 4.6 stars.

Student Ratings (1106) 3.7 stars.

Activity 16: Instructional Game. Estimated duration: 15 min

Robo-Factory

Build Robots using Patterns, Rules and Graphs

Ratings

Teacher Ratings (4) 3.8 stars.

Student Ratings (751) 3.3 stars.

Activity 17: Instructional Game. Estimated duration: 19 min

Air Traffic Control

Help Eric determine paths for directing flights, but be careful, you will need to understand how to generate two patterns and graph corresponding terms!

Ratings

Teacher Ratings (33) 3.8 stars.

Student Ratings (3156) 3.0 stars.

Activity 18: Instructional Game. Estimated duration: 15 min

Pirate Rescue

The main objective of the game is to take the pirate ship to the treasure islands that will be at intersection points in the XY grids. Therefore the Captain will be able to rescue the crew and the treasure. On Level 01 the student will have experienced: -the concept of X and Y coordinates, understanding the continuous nature of two-dimensional space of lines and planes; -interpreting the components of a rectangular grid structure as line segments when trying to find the island location; -the accuracy of locating a point using the intersection of these lines and line segments; the concept of origin point or starting point, when -the ship departs from the point where the x-axis and y-axis meet (0,0); On Level 02 the student will put the concepts learned into practice by: -solving problems by drawing a route of the ship; -dealing with limitations of maneuvers or steps in each phase; -avoiding the encounter with natural dangers (whales, octopuses, sharks, whirlpools).

Ratings

Teacher Ratings (5) 4.6 stars.

Student Ratings (1106) 3.7 stars.

Activity 19: Instructional Game. Estimated duration: 19 min

Air Traffic Control

Help Eric determine paths for directing flights, but be careful, you will need to understand how to generate two patterns and graph corresponding terms!

Ratings

Teacher Ratings (33) 3.8 stars.

Student Ratings (3156) 3.0 stars.

Activity 20: Instructional Game. Estimated duration: 15 min

Pirate Rescue

The main objective of the game is to take the pirate ship to the treasure islands that will be at intersection points in the XY grids. Therefore the Captain will be able to rescue the crew and the treasure. On Level 01 the student will have experienced: -the concept of X and Y coordinates, understanding the continuous nature of two-dimensional space of lines and planes; -interpreting the components of a rectangular grid structure as line segments when trying to find the island location; -the accuracy of locating a point using the intersection of these lines and line segments; the concept of origin point or starting point, when -the ship departs from the point where the x-axis and y-axis meet (0,0); On Level 02 the student will put the concepts learned into practice by: -solving problems by drawing a route of the ship; -dealing with limitations of maneuvers or steps in each phase; -avoiding the encounter with natural dangers (whales, octopuses, sharks, whirlpools).

Ratings

Teacher Ratings (5) 4.6 stars.

Student Ratings (1106) 3.7 stars.

Activity 21: Instructional Game. Estimated duration: 15 min

Pirate Rescue

The main objective of the game is to take the pirate ship to the treasure islands that will be at intersection points in the XY grids. Therefore the Captain will be able to rescue the crew and the treasure. On Level 01 the student will have experienced: -the concept of X and Y coordinates, understanding the continuous nature of two-dimensional space of lines and planes; -interpreting the components of a rectangular grid structure as line segments when trying to find the island location; -the accuracy of locating a point using the intersection of these lines and line segments; the concept of origin point or starting point, when -the ship departs from the point where the x-axis and y-axis meet (0,0); On Level 02 the student will put the concepts learned into practice by: -solving problems by drawing a route of the ship; -dealing with limitations of maneuvers or steps in each phase; -avoiding the encounter with natural dangers (whales, octopuses, sharks, whirlpools).

Ratings

Teacher Ratings (5) 4.6 stars.

Student Ratings (1106) 3.7 stars.