Assignment: Graph Points in Quadrant 1 to Represent Problems MA.5.GR.4.2 Assignment

Created by SAUNDRARITA V on

16 activities: 11 games, 5 assessments

165 min

Activity 1: Assessment. Estimated duration: 10 min

Assessment with 10 questions chosen from Graph Points in Quadrant 1 to Represent Problems.

10 questions assessment

Activity 2: Instructional Game. Estimated duration: 15 min

Pirate Rescue

The main objective of the game is to take the pirate ship to the treasure islands that will be at intersection points in the XY grids. Therefore the Captain will be able to rescue the crew and the treasure. On Level 01 the student will have experienced: -the concept of X and Y coordinates, understanding the continuous nature of two-dimensional space of lines and planes; -interpreting the components of a rectangular grid structure as line segments when trying to find the island location; -the accuracy of locating a point using the intersection of these lines and line segments; the concept of origin point or starting point, when -the ship departs from the point where the x-axis and y-axis meet (0,0); On Level 02 the student will put the concepts learned into practice by: -solving problems by drawing a route of the ship; -dealing with limitations of maneuvers or steps in each phase; -avoiding the encounter with natural dangers (whales, octopuses, sharks, whirlpools).

Ratings

Teacher Ratings (5) 4.6 stars.

Student Ratings (1003) 3.7 stars.

Activity 3: Assessment. Estimated duration: 5 min

Assessment with 5 questions from Graph Points in Quadrant 1 to Represent Problems.

5 questions assessment

Activity 4: Instructional Game. Estimated duration: 10 min

Escape from Quadrant 1

Guide your spaceship using coordinates to explore space and find your way home!

Ratings

Teacher Ratings (34) 3.4 stars.

Student Ratings (1349) 2.9 stars.

Activity 5: Instructional Game. Estimated duration: 15 min

Pirate Rescue

The main objective of the game is to take the pirate ship to the treasure islands that will be at intersection points in the XY grids. Therefore the Captain will be able to rescue the crew and the treasure. On Level 01 the student will have experienced: -the concept of X and Y coordinates, understanding the continuous nature of two-dimensional space of lines and planes; -interpreting the components of a rectangular grid structure as line segments when trying to find the island location; -the accuracy of locating a point using the intersection of these lines and line segments; the concept of origin point or starting point, when -the ship departs from the point where the x-axis and y-axis meet (0,0); On Level 02 the student will put the concepts learned into practice by: -solving problems by drawing a route of the ship; -dealing with limitations of maneuvers or steps in each phase; -avoiding the encounter with natural dangers (whales, octopuses, sharks, whirlpools).

Ratings

Teacher Ratings (5) 4.6 stars.

Student Ratings (1003) 3.7 stars.

Activity 6: Assessment. Estimated duration: 5 min

Assessment with 5 questions from Graph Points in Quadrant 1 to Represent Problems.

5 questions assessment

Activity 7: Instructional Game. Estimated duration: 10 min

Escape from Quadrant 1

Guide your spaceship using coordinates to explore space and find your way home!

Ratings

Teacher Ratings (34) 3.4 stars.

Student Ratings (1349) 2.9 stars.

Activity 8: Assessment. Estimated duration: 5 min

Assessment with 5 questions from Graph Points in Quadrant 1 to Represent Problems.

5 questions assessment

Activity 9: Instructional Game. Estimated duration: 15 min

Pirate Rescue

The main objective of the game is to take the pirate ship to the treasure islands that will be at intersection points in the XY grids. Therefore the Captain will be able to rescue the crew and the treasure. On Level 01 the student will have experienced: -the concept of X and Y coordinates, understanding the continuous nature of two-dimensional space of lines and planes; -interpreting the components of a rectangular grid structure as line segments when trying to find the island location; -the accuracy of locating a point using the intersection of these lines and line segments; the concept of origin point or starting point, when -the ship departs from the point where the x-axis and y-axis meet (0,0); On Level 02 the student will put the concepts learned into practice by: -solving problems by drawing a route of the ship; -dealing with limitations of maneuvers or steps in each phase; -avoiding the encounter with natural dangers (whales, octopuses, sharks, whirlpools).

Ratings

Teacher Ratings (5) 4.6 stars.

Student Ratings (1003) 3.7 stars.

Activity 10: Instructional Game. Estimated duration: 10 min

Escape from Quadrant 1

Guide your spaceship using coordinates to explore space and find your way home!

Ratings

Teacher Ratings (34) 3.4 stars.

Student Ratings (1349) 2.9 stars.

Activity 11: Assessment. Estimated duration: 5 min

Assessment with 5 questions from Graph Points in Quadrant 1 to Represent Problems.

5 questions assessment

Activity 12: Instructional Game. Estimated duration: 15 min

Pirate Rescue

The main objective of the game is to take the pirate ship to the treasure islands that will be at intersection points in the XY grids. Therefore the Captain will be able to rescue the crew and the treasure. On Level 01 the student will have experienced: -the concept of X and Y coordinates, understanding the continuous nature of two-dimensional space of lines and planes; -interpreting the components of a rectangular grid structure as line segments when trying to find the island location; -the accuracy of locating a point using the intersection of these lines and line segments; the concept of origin point or starting point, when -the ship departs from the point where the x-axis and y-axis meet (0,0); On Level 02 the student will put the concepts learned into practice by: -solving problems by drawing a route of the ship; -dealing with limitations of maneuvers or steps in each phase; -avoiding the encounter with natural dangers (whales, octopuses, sharks, whirlpools).

Ratings

Teacher Ratings (5) 4.6 stars.

Student Ratings (1003) 3.7 stars.

Activity 13: Instructional Game. Estimated duration: 10 min

Escape from Quadrant 1

Guide your spaceship using coordinates to explore space and find your way home!

Ratings

Teacher Ratings (34) 3.4 stars.

Student Ratings (1349) 2.9 stars.

Activity 14: Instructional Game. Estimated duration: 15 min

Pirate Rescue

The main objective of the game is to take the pirate ship to the treasure islands that will be at intersection points in the XY grids. Therefore the Captain will be able to rescue the crew and the treasure. On Level 01 the student will have experienced: -the concept of X and Y coordinates, understanding the continuous nature of two-dimensional space of lines and planes; -interpreting the components of a rectangular grid structure as line segments when trying to find the island location; -the accuracy of locating a point using the intersection of these lines and line segments; the concept of origin point or starting point, when -the ship departs from the point where the x-axis and y-axis meet (0,0); On Level 02 the student will put the concepts learned into practice by: -solving problems by drawing a route of the ship; -dealing with limitations of maneuvers or steps in each phase; -avoiding the encounter with natural dangers (whales, octopuses, sharks, whirlpools).

Ratings

Teacher Ratings (5) 4.6 stars.

Student Ratings (1003) 3.7 stars.

Activity 15: Instructional Game. Estimated duration: 10 min

Escape from Quadrant 1

Guide your spaceship using coordinates to explore space and find your way home!

Ratings

Teacher Ratings (34) 3.4 stars.

Student Ratings (1349) 2.9 stars.

Activity 16: Instructional Game. Estimated duration: 10 min

Escape from Quadrant 1

Guide your spaceship using coordinates to explore space and find your way home!

Ratings

Teacher Ratings (34) 3.4 stars.

Student Ratings (1349) 2.9 stars.