Assignment: Patterns of Motion PART THREE

Created by Marc C on

3 activities: 3 games

30 min

Activity 1: Simulation Game. Estimated duration: 10 min

Projectile Motion - Drag

Take a deeper look at the effects of air resistance when firing a projectile from a cannon. Determine which factors influence the drag force. Adjust the drag coefficient and see the projectile change shape. Control the mass and diameter of the projectile, and set the altitude. Watch the velocity and drag force in real time! Note: Students will automatically move through this simulation after 10 minutes of playtime.

Ratings

Teacher Ratings (2) 3.0 stars.

Student Ratings (1106) 3.2 stars.

Activity 2: Simulation Game. Estimated duration: 10 min

Projectile Motion - Vectors

Shoot a cannon and see how the velocity, acceleration, and force vectors change throughout the flight. Adjust the cannonball's diameter and mass, and control the cannon's height, angle, and initial speed. Design your own experiments and collect data. Turn on air resistance, and discover how the drag force relates to the motion of the projectile. Note: Students will automatically move through this simulation after 10 minutes of playtime.

Ratings

Teacher Ratings (3) 2.7 stars.

Student Ratings (1394) 3.3 stars.

Activity 3: Simulation Game. Estimated duration: 10 min

Projectile Motion - Lab

Blast everyday objects out of a cannon! Change the mass and diameter of the objects, and experiment with a toy car or record-setting pumpkin. Explore projectile motion on another planet by changing the acceleration due to gravity. Use the tracer tool to measure the time, range, and height along the projectile's path. Note: Students will automatically move through this simulation after 10 minutes of playtime.

Ratings

Teacher Ratings (8) 3.8 stars.

Student Ratings (4007) 3.3 stars.