Activity 1: Instructional Game. Estimated duration: 15 min
Robo-Factory
Build Robots using Patterns, Rules and Graphs
Ratings
Teacher Ratings (3) 3.3 stars.
Student Ratings (460) 3.2 stars.
Created by Samantha C on
6 activities: 6 games
60 minActivity 1: Instructional Game. Estimated duration: 15 min
Build Robots using Patterns, Rules and Graphs
Teacher Ratings (3) 3.3 stars.
Student Ratings (460) 3.2 stars.
Activity 2: Instructional Game. Estimated duration: 15 min
The main objective of the game is to take the pirate ship to the treasure islands that will be at intersection points in the XY grids. Therefore the Captain will be able to rescue the crew and the treasure. On Level 01 the student will have experienced: -the concept of X and Y coordinates, understanding the continuous nature of two-dimensional space of lines and planes; -interpreting the components of a rectangular grid structure as line segments when trying to find the island location; -the accuracy of locating a point using the intersection of these lines and line segments; the concept of origin point or starting point, when -the ship departs from the point where the x-axis and y-axis meet (0,0); On Level 02 the student will put the concepts learned into practice by: -solving problems by drawing a route of the ship; -dealing with limitations of maneuvers or steps in each phase; -avoiding the encounter with natural dangers (whales, octopuses, sharks, whirlpools).
Teacher Ratings (4) 4.5 stars.
Student Ratings (472) 3.7 stars.
Activity 3: Instructional Game. Estimated duration: 5 min
Help Starc deliver goods using the coordinate plane!
Teacher Ratings (54) 4.4 stars.
Student Ratings (14111) 3.9 stars.
Activity 4: Instructional Game. Estimated duration: 15 min
The main objective of the game is to take the pirate ship to the treasure islands that will be at intersection points in the XY grids. Therefore the Captain will be able to rescue the crew and the treasure. On Level 01 the student will have experienced: -the concept of X and Y coordinates, understanding the continuous nature of two-dimensional space of lines and planes; -interpreting the components of a rectangular grid structure as line segments when trying to find the island location; -the accuracy of locating a point using the intersection of these lines and line segments; the concept of origin point or starting point, when -the ship departs from the point where the x-axis and y-axis meet (0,0); On Level 02 the student will put the concepts learned into practice by: -solving problems by drawing a route of the ship; -dealing with limitations of maneuvers or steps in each phase; -avoiding the encounter with natural dangers (whales, octopuses, sharks, whirlpools).
Teacher Ratings (4) 4.5 stars.
Student Ratings (472) 3.7 stars.
Activity 5: Instructional Game. Estimated duration: 5 min
Help Starc deliver goods using the coordinate plane!
Teacher Ratings (54) 4.4 stars.
Student Ratings (14111) 3.9 stars.
Activity 6: Instructional Game. Estimated duration: 5 min
Help Starc deliver goods using the coordinate plane!
Teacher Ratings (54) 4.4 stars.
Student Ratings (14111) 3.9 stars.